Atualmente, o ZBrush 4 da Pixologic é uma das ferramentas mais aclamadas na cena da Computação Embalagem do ProdutoGráfica mundial. Grande parte desse sucesso é devido à quantidade de bons trabalhos exibidos em Sites e comunidades especializadas:
a cada dia surgem novas e mirabolantes criações feitas com o programa.
A mais nova versão do ZBrush, 4.0, é prova da excelência com qual os desenvolvedores da Pixologic trabalha para que artistas e profissionais de CG tenham em suas mãos uma ferramenta poderosa e ao mesmo tempo intuitiva.
Utilizado por grandes e renomados artistas e presente no Workflow dos maiores e mais importantes estúdios da indústria de Games e Cinema, o Zbrush agora está acessível a todos os que possuem interesse em transferir seus conhecimentos tradicionais de desenho e escultura para a arte digital.
With this new release, ZBrush continues to evolve in the directions established by the innovations of ZBrush 3.5. Building on the desire to add more intuitive modeling tools such as ZBrush 3.5′s QuickSketch, ZSketch and Remesh, version 4 adds ShadowBox, Clip Brushes, and improved SubTools. Hard surface sculpting is now just as easy and powerful as organic modeling. With ZBrush 4 you can create vehicles just as fluidly as creatures, environments or characters. Sculpt anything you can imagine and then paint your work with the SpotLight PolyPainting projection system. Export your work for 3D printing so that you can hold your creation in your hand!
Your 3D creations are only as good as their presentation. Now ZBrush 4 includes an animation timeline allowing you to create moving turntables for your demo reel. Animate poses, store camera positions, sync your animation to music, import audio to test blend shapes and lip sync — all within ZBrush. More than simply an animation tool, the timeline can also be used to store and switch between your model’s states for fast, easy control while working. For example, you can use points on the timeline to swap visibility of entire groups of SubTools, making project management easier than ever. Show your model off in the best light by using the new Best Preview render options to add amazing realism: Render subsurface scattering, ambient occlusion, fibers, advanced shadows and more in no time!
All the Major New Features
This list includes all the main additions or changes in ZBrush 4.
ZBrush Artist: Majid Ismaeily
Save all loaded tools, document size, light, material, timeline and render settings in one click.
ZBrush 4 even includes sample projects to help you discover new features.
Best Preview Render
Renders Shadows, Ambient Occlusion, Fibers, SSS and Transparency with advanced anti-aliasing.
Multi-pass rendering with Shadow, Color, Ambient Occlusion, Mask and Depth as separate maps.
Render for still images or animations.
Timeline for more than just simple turntables and animations.
Keyframe management: copy, move, etc.
Audio support with color beats for manual animation synchronization.
Fade in/out and cut keyframes for nice transitions.
Ease in/out keyframes.
MDD animation file format support for exporting and importing animation.
Animation-capable layers, Tools, ZSpheres, background and more.
ZBrush Artist: Jeff Feligno
Shadow Box for free-form creation.
Move Elastic Brush to create stretch-free extrusions.
Reproject improved for more finely tuned control of the results.
Mannequin for quick scene setup.
TransPose units to help you in proportions and sizes.
Clip brushes for slicing your models.
By Radius and By Polygroups modes for the Clip brushes.
Shadow Box to create original sculpting bases, combined with radial symmetry.
New Strokes: Circle, Square, Curves.
MatchMaker, the perfect brush to deform your mesh to conform to other 3D models.
Deco brushes, turn, spin – perfect for creative patterns!
Clay Buildup will be your new Clay brush for the rough sculpting.
Move Elastic, Move Topo, Move Parts: Stretch and deform with no constraints.
Roll mode improved with the Roll distance.
New lasso/marquee selection mode, circle by center, perfect circle, curve for masking and hiding.
Marquee, Lasso and Circle strokes working with symmetry for hiding, masking and slicing.
Decimation Master is now 64bits.
Original size is kept when exporting with 3D Print Exporter.
Unwrap all SubTools at once with UVMaster.
New Multi-map exporter for fast and easy creation of many maps at once including: normal, displacement, ambient occlusion, etc.
Various additions in SubTool Master and TransPose Master.
Arquivo Servidor 1 – Tamanho Part 1 ~ 400MB